Virtual Sport: Strengths and Opportunities – Virtual Sports Association and Federation – The Oculus Quest 2 and QuestWorld™ – Environment – Vision – Strategy – Proofs of Concept – Official Sport Qualifications – Names – IOC Support – The Bach Moment: “The Fast Track” – The Game: Racket:Nx – The Developer: One Hamsa – The Virtual Olympic Game: Why Just One Game? – Cloud Virtual Sport: Business Models [protected] – Low and Containable Costs – Tennis Infrastructure – Precedent: The Wii – Cloud Sport – Social Impact – Facebook – Fitness – Cross-Domain Collaboration – Competitive Barriers to Entry [Moats] – Esports… A Little History – Expand Racket Sports and Increase Participation – Create a “Blue Ocean” Market and Product Space – Be a Presence in Paris 2024 – Virtual Sport Space [protected] Victor Bond2020-10-31T12:18:53-07:00