E-ONE: The Last Human Network in the Age of AGI

A New Social Organism for a Post-Work World

Introduction: The World That Is Coming

Technology changes civilization. The printing press gave rise to mass literacy and democracy. The steam engine triggered industrialization and urbanization. The internet rewired communication, making geography almost irrelevant.

Now, we stand at the precipice of the most disruptive transformation in human history: the rise of Artificial General Intelligence (AGI) and, inevitably, Artificial Superintelligence (ASI). These systems will not merely optimize workflows or automate specific tasks—they will fundamentally alter the structure of society itself.

The traditional economy is built on human labor—physical, cognitive, and creative. AGI, however, is not just another automation wave; it is the first technology that can fully replace human workers across all domains. Jobs—both blue-collar and white-collar—will disappear at an unprecedented rate. Careers, as we understand them today, will cease to be a primary organizing force in people’s lives.

What happens to society when work is no longer its foundation?

Some argue that we’ll transition to a post-scarcity economy where Universal Basic Income (UBI) supports people indefinitely. But purpose is more fundamental than income. A world where billions of people are financially sustained but existentially unmoored is a world on the brink of collapse.

Without meaningful daily engagement, humans suffer. Depression, addiction, social isolation, and political unrest escalate. Institutions built around employment—education, social networks, even personal identity—begin to crumble.

This is the vacuum that The Everyone Sport (E-ONE) is designed to fill.

E-ONE is not just a sport. It is a new kind of social network, one that organizes people through continuous, embodied, purpose-driven participation. It is a post-work, post-career, post-scarcity human operating system, ensuring that humanity remains engaged, healthy, and meaningfully connected even as AGI upends every traditional institution.

What is E-ONE? The First Inclusive Sport in Human History

A Sport Unlike Any Other

E-ONE is built around Racket:Next, a revolutionary new sport designed for everyone, everywhere. Unlike traditional sports, which have always been exclusive, E-ONE is the first truly inclusive sport in history.

What do we mean by exclusive?

From the very beginning of civilization, sport has been designed to separate, not unite:

  • The strongest dominate the weak.
  • The fastest outpace the slowest.
  • The tallest outjump the shortest.
  • The wealthiest access the best training and equipment, leaving everyone else behind.

Even today, professional sports are a system of elimination, not inclusion.

  • Schools cut athletes from teams.
  • Tournaments weed out those who don’t meet arbitrary physical or financial thresholds.
  • The vast majority of people are spectators, not participants—mere consumers of an elite system.

E-ONE is the exact opposite.

  • It is designed for universal participation—anyone, regardless of age, gender, or ability, can play competitively.
  • It is team-based, but every player competes solo—their performance is aggregated into a team score.
  • It is scalable, meaning that people of all skill levels compete in ways that are fair, balanced, and rewarding.

This has never existed before in human history. Every past sport has reinforced exclusion—E-ONE is built for inclusion.

III. How is E-ONE Played? Understanding Racket:Next and Sport:Next

Racket:Next: The Core Game

Racket:Next is the foundational game of E-ONE. It is a fast-paced, solo-play racket sport that takes place entirely in virtual reality (VR).

At its core, Racket:Next is about:

  • Striking a ball using a virtual racket, returning shots with precision, strategy, and speed.
  • Full-body movement, requiring agility, reflexes, and coordination.
  • Solo Play with Team Scoring, where each player competes individually, but their performance contributes to their team’s total score. Teams can be as small as two players or as large as thousands.

Unlike traditional racket sports (tennis, squash, badminton), Racket:Next is:

Always Played in VR – No physical courts are required. The only necessity is a VR headset and a 2-meter diameter circular play area per person.
Accessible – No need for expensive equipment, extensive space, or professional training.
Team-Oriented – Players do not compete directly against each other but work toward a cumulative team score, making it possible for all skill levels to contribute meaningfully.

The Racket:Next PlayDome: A New Kind of Sports Arena

The Racket:Next PlayDome is the iconic, visually striking game environment in which all matches take place.

Imagine stepping into a 360-degree virtual dome, filled with:

  • Dynamic, colorful geometric shapes that serve as targets and obstacles.
  • Brilliantly glowing lights that pulse and shift in response to your movements.
  • An ever-changing playspace, where walls and targets shift dynamically, creating a fluid, living sports arena.
  • Total immersion, where physics, sound, and motion tracking create a completely new way to experience sport.

The PlayDome is not just a digital replica of traditional courts—it is a fundamentally new sports environment, designed to be visually exciting, physically demanding, and endlessly engaging.

Sport:Next: The Competition System

Sport:Next is the competition framework that organizes global play.

Instead of the elimination-based model of traditional sports (where players are disqualified, cut, or ranked into irrelevance), Sport:Next is designed for continuous, adaptive play:

  • Sprint Matches: Fast-paced games that last an hour, where teams accumulate points.
  • Day-Run Events: Full-day competitions where global scores are aggregated.
  • Marathon Seasons: Ongoing seasonal play, where effort, improvement, and teamwork contribute to cumulative rankings.

Where is E-ONE Played?

E-ONE can be played anywhere in the world, as long as a player has:

  • A VR headset
  • A 2-meter diameter circular play area

That means:

No stadiums
No special physical courts
No geographic barriers

Anyone, anywhere, with minimal space and equipment can participate in the same global competition as elite players.

Why E-ONE is the Most Important Investment of the AI Era

Every other investment category—AI tools, automation platforms, enterprise software—faces an existential threat from AGI. As models become exponentially more powerful, nearly all existing digital products will be commoditized or made redundant.

But human-centered networks—especially ones that create meaning and cohesion—are the only anti-fragile investments.

E-ONE is:

Uncopyable – Because it is built on real human movement, effort, and cooperation.
AGI-Resilient – Because it provides purpose, not just productivity.
The Only Future-Proof Social Network – Because it thrives in a post-career world.

In a landscape where everything digital becomes ephemeral, E-ONE is the permanent infrastructure of human purpose.

Conclusion: The Last Human Network

E-ONE is not just a game.
E-ONE is not just an app.
E-ONE is not just a startup.

E-ONE is the immune system of humanity in the age of AGI.

It is the last human network—the one that remains when all others collapse under the weight of infinite automation.

Play together. Survive together. Thrive together.

This is E-ONE.


The Future is Now.