For your convenience, you will find a fifteen minute summary of Democratic Sport HERE.
Click HERE or on image below for a slideshow GRID [on laptop or desktop only], without added commentary.

This slide is our story: to save the world – starting with kids – from the Old World of sport, going through existing institutions and organizations, like schools, and from there to any group of people in the world, EVERYWHERE.

Conventional sport teams are by definition limited in size and diversity, which is why the competition begins just to “make the team.”

FOR VIDEO [1:08] CLICK HERE.

All the worst and the best motivated efforts to fix this problem are failing miserably, because the underlying dysfunction is unchanged: the system REQUIRES that most players LOSE or be otherwise EXCLUDED. It is a brutal, Darwinian pyramid, which renders even the most sincere and well-funded efforts “lipstick on a pig.”

Every sport fan in the world would love to play professionally, if they had the talent and the time, which the vast majority do not. Neither do the vast majority of athletes who try their hearts out to make the professional ranks. This has been true since the dawn of sport thousands of years ago.

Amazon Web Services [AWS] and the Nintendo Wii were each revolutions in their different domains.
AWS opened up data storage and computing services from limited, discrete capacity blocks to unlimited streams of data storage and computing capacity, creating a kind of Information Management Power Grid. Then, they broadened access and reduced costs, so that not only the largest enterprises could participate, but so could almost any sized entity. They dominated cloud computing then, and they do so now.
The Nintendo Wii combined low cost technology with engaging gameplay and the first commercial connection of the digital and the athletic to create a player experience that took the game console world by storm. Their missing element was serious competition, which reduced it to an initially addictive, but eventually boring arcade distraction, except for the senior facility players who decided to establish competition and play today with the same enthusiasm as when it was announced in 2006.
Like AWS, Sport:Next will break the barriers to participation caused by limited team size, and enable anyone to seriously play by adding EFFORT to their score. And, like the Wii, we combine the digital with the athletic, but in a way that enables robust, rigorous competition.
We are creating a new, compelling world of sport for EVERYONE.

The Nintendo Wii sold over 101 million units, driven largely by the success of Wii Sports, led by Wii Tennis. Both systems support multiple players at these prices.

This also means that ANY player can meaningfully contribute to their team’s/tribe’s success by playing well and playing HARD. Their EFFORT literally counts in the team/tribe score. So, no player is left behind… EVERYONE gets to play and make a difference.

None of this could exist without Virtual Reality and Artificial Intelligence. Only with Virtual Reality can we create unlimited teams of unlimited size. And only with Artificial Intelligence can we manage and expand either. Our time is here.

VR and AI now make the impossible possible. For the first time, ANYONE can become a professional player by simply selecting a team/tribe… and PLAYING… in their house. Democratic Sport closes the gap for everyone, and opens the field for anyone.

Sport:Next Tribes are teams of unlimited size. ANYONE can join and play… and make a difference. Through the miracles of VR and AI, dozens, hundreds, and thousands of people can play on a tribe, and have their contributions COUNT.

A Sport:Next Tribe can also be as few as three people, and every Tribe has a Chief. The Sport:Next Algorithm makes competition between dissimilar sized teams fair for everyone. Further, the composition of tribes can be determined by the players themselves, so affinity rules.

Simply put, Racket:Next is an absolutely amazing game, period. Which is why TWO global IOC-recognized International Federations have endorsed it, and Racquetball has authorized it as its OFFICIAL electronic sport. This game, combined with the patent pending Sport:Next System, will redefine global sport for millions. SEE VIDEO ON NEXT TO LAST SLIDE BELOW.

All Sport:Next Democratic Sport players have ALL their scores automatically posted to whatever levels of the game they choose, from their neighborhood to the pros and world sports., including The Summit, our “Olympics.”

This illustrates how the Sport:Next System manages the score between an unlimited teams of different sizes, and includes the critical dimension of EFFORT [calories burned] in the actual score. And all play is SOLO, so scheduling is easy and convenient for everyone. No competition system has ever done these things before.

Diana has selected a wide range of Leaderboards on which she wants all her scores tracked and displayed, from her family to her professional team, the San Francisco Shield. Her rank varies depending on the competitiveness of the play environment, but there is always a ‘Board on which Diana can shine.
The star of this whole process is Diana’s data, which is of course valuable to sponsors and advertisers, but is far more valuable for Diana herself, because it enables this incredible level of recognition and relevance FOR HER.

This slide explains itself: 24 hour, seven day a week Personal Support. What this slide cannot show is how incredibly professional, effective, and for lack of a better word, HUMAN this will be.

These conventional sports costs are VERY conservative compared to what people are actually paying. Most kids need to register to play, but if yours do not, the other costs will more than compensate. And remember, our total costs include VR equipment and the game ONLY in the first year, IF the player does not already have a Quest 2 and Racket:Next, the game.
All following years will be only $100, whereas the other sports INCREASE from year to year. The Quest will last for years, and newer ones will only decrease in cost.

 

This is where the rubber meets the road: comparative cost, and we dominate. We do so first because our cost is dramatically lower. Our yearly cost for everything, including our preferred VR headset [Meta Quest 2], the game, Racket:Next, and the Sport:Next 365 Season Pass is far lower than any conventional sport yearly cost.
On this point, keep in mind that over 350 thousand people ALREADY have a VR headset and Racket:Next, so they only need the $100/year Season Pass.
Beyond cost, however, is the fact that we offer FAR, FAR more than does conventional sport to every player in our System.

Beyond recognition and support, every player has the chance to generate income through Democratic Sport play. The Giving:Next System attracts sponsors, advertisers, and charitable contributors to the Giving:Next Fund. All of which give players another reason to play: to become a paid professional.

We can be in profit in the first year, driving toward an entry market TAM of $4 billion in the U.S. alone.
And this is only the entry point on our way to $400 billion worldwide.
And we do not need to WAIT for Artificial General Intelligence to arrive. There is enough AI power TODAY to get this system going.
In fact, we want to be fully positioned and ready when AGI makes itself felt in world society. We will be a ready answer to the challenge of MEANING, as the world changes all around us.

Mass adoption will usher in a new era of sponsorship and advertising that will eclipse what we have today.
VR and AI will enable advertisers to not only micro-target but Micro-ENGAGE players inside their Racket:Next “Lobby.” And the already large and growing array of on-line product experiences [like buying cars] will be waiting for them there.

Mark Zuckerberg started Facebook in his dorm – Kirkland House – at Harvard, and grew carefully, existing network by existing network. So, he did not need to create relationships between people… he enabled them… enhanced them. We will do the same [next slide].

We will begin with primary and secondary residential preparatory schools, where young people are in close proximity as they were in the colleges where Facebook began. Then we will follows Facebook’s example, into universities and then beyond.

The second major phase of our story: to fan out from education to every place and organization, because we can establish free-floating teams and leagues, anywhere and EVERYWHERE.

FOR VIDEO [3:07] CLICK HERE.

These features, and the Democratic Sport Virtual Community in general, are all parts of what we call our Sport:Next “Lobby.” This is the intermediate area – both virtual and not – that exists just outside the Racket:Next game space.
Aside from the services described here, the Lobby is special because it will support commercial activities, including advertising and sponsorship access and signage. These will not be included in the actual games.

 

We will eventually [in less than ten years] be in the middle of the New Society that Artificial Super Intelligence will create. We will be one of the core providers of meaning – and income – for billions of people.

FOR VIDEO [1:05] CLICK HERE.