Virtual Sports Association https://virtualsportsassociation.com Building the Future of Sport Tue, 23 Apr 2024 15:38:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.1.6 154711898 Democratic Sport – The Tribes https://virtualsportsassociation.com/the-tribes/ https://virtualsportsassociation.com/the-tribes/#respond Sun, 21 Apr 2024 16:09:36 +0000 https://virtualsportsassociation.com/democratic-sport-copy/

For your convenience, you will find a five minute text summary of Democratic Sport HERE.

Conventional sport teams are by definition limited in size and diversity, which is why the competition begins just to “make the team.”

Sport:Next Tribes are teams of unlimited size. ANYONE can join and play… and make a difference. Through the miracles of VR and AI, dozens, hundreds, and thousands of people can play on a tribe, and have their contributions COUNT.

A Sport:Next Tribe can also be as few as three people. The Sport:Next Algorithm makes competition between dissimilar sized teams fair for everyone. Further, the composition of tribes can be determined by the players themselves, so affinity rules.

Every sport fan in the world would love to play professionally, if they had the talent and the time, which the vast majority do not. Neither do the vast majority of athletes who try their hearts out to make the professional ranks. This has been true since the dawn of sport thousands of years ago.

All Sport:Next Democratic Sport players have ALL their scores automatically posted to whatever levels of the game they choose, from their neighborhood to the pros and world sports., including The Summit, our “Olympics.”

This illustrates how the Sport:Next System manages the score between an unlimited teams of different sizes, and includes the critical dimension of EFFORT [calories burned] in the actual score. And all play is SOLO, so scheduling is easy and convenient for everyone. No competition system has ever done these things before.

All of the team branding that we see today will apply to our global tribes.

We will offer a range of tournament modes, to accommodate the preferences of all players to have a sport that fits THEIR schedule.

Any player or spectator can check the status of any competition, from any digital device.

Diana has selected a wide range of Leaderboards on which she wants all her scores tracked and displayed, from her family to her professional team, the San Francisco Shield. Her rank varies depending on the competitiveness of the play environment, but there is always a ‘Board on which Diana can shine.

This slide explains itself: 24 hour, seven day a week Personal Support. What this slide cannot show is how incredibly professional, effective, and for lack of a better word, HUMAN this will be.

Beyond recognition and support, every player has the chance to generate income through Democratic Sport play. The Giving:Next System attracts sponsors, advertisers, and charitable contributors to the Giving:Next Fund. All of which give players another reason to play: to become a paid professional.

FOR A PLAYER/PARENT FOCUSED VIDEO [3:07] CLICK HERE.

We will focus first on schools and other youth-oriented environments, where the sports crisis is keenest. Then, we will expand organically, everywhere.

None of this could exist without Virtual Reality and Artificial Intelligence.

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Democratic Sport Summary [5 min.] https://virtualsportsassociation.com/democratic-sport-summary/ https://virtualsportsassociation.com/democratic-sport-summary/#respond Sun, 17 Mar 2024 12:09:28 +0000 https://virtualsportsassociation.com/democratic-sport-copy/

Hi… I’m Victor Bond, CEO of Sport:Next.

Let me tell you a big story, about human beings, about sports competition, and about the very near future.

From the beginning of human society, sports competition has been exclusive, meaning that only a very limited number of people can even qualify to enter serious competition… to join a team… because teams and competitions are by definition limited in size. And of those people that do make the team, half or more rarely play when the game is on the line.

This has meant that the vast majority of people of all ages who would like to play serious competitive sport has been excluded or has quit, to their massive detriment.

Our crises of obesity and loneliness are only two of the consequences of this exclusion.

Beyond this, the time is soon coming that human meaning itself will be in crisis, as Artificial General Intelligence robs most of us of our primary income and basis for meaning: work.

The limitations of conventional competition – limited access and team size – have been obvious burdens for thousands of years… but they are no longer necessary.

New technologies – Virtual Reality and Artificial Intelligence – can now release competition from these limits.

Teams and leagues can be unlimited in size and anyone and everyone who wants can qualify to play on any team [or “tribe”], regardless of level, from school to the professional and world ranks. And all play is infinitely flexible SOLO play.

We know that this sounds completely insane, but it is in fact inevitable once one sees how to do it… and we at Sport:Next see how to do it.

With Democratic Sport, we will usher in a new age of sports competition that is perfect to address our present and future crises.

Fully athletic virtual reality sport will combine with artificial intelligence support to enable everyone that wants to play racquet sport at every level in the world. And racquet sport is more than twice as popular as soccer.

What we call “Digital Athletics” combines the athletic with the digital in a way that enables anyone who can swing a racquet to fully participate.

Beyond this, because it is digital, we can detect players’ calories burned and apply their EFFORT to their performance score to enable anyone to make a meaningful competitive difference by just PLAYING HARD, regardless of their skill level.

Further, we can convert those calories into dollars, disbursed from a sponsor-supported fund, that pays each player, based on their effort.

Which means that most players will play every day, to their physical and financial health and society’s benefit.

Our patented Democratic Sport System can fairly calculate and compare the scores of different sized teams [or “tribes”] to determine the winners.

So, we will still have winners and losers, but – unlike our present system – EVERYONE will be able to play and meaningfully contribute every match and every day.

And we will offer all of this to each player for a $100 a year subscription, at a 75% margin, because it is a digital service.

Over 350,000 people already have VR headsets and copies of our game – Racket:Next – so they will ONLY pay $100.

But those who need to buy a headset and the game can get them both for only $220… $100 less than the Nintendo Wii, that sold over 100 million units.

This mass adoption will usher in a new era of sponsorship and advertising that will eclipse what we have today.

However, based ONLY on subscriptions to U.S. – based young players, Democratic Sport has a Total Addressable Market of $4 billion, and a global market to everyone of over $400 billion.

We will be in profit in year one and will clear $50 million by year 3, based on $½ million funding.

We will go to market in schools and universities, then expand to every organization and geography on earth.

Every start-up wants to change the world.

This one actually will.

Come join us, and make a difference for EVERYONE.

Please CLICK HERE for an extended slide deck.

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Democratic Sport… Intentional Family https://virtualsportsassociation.com/intentional-family/ https://virtualsportsassociation.com/intentional-family/#respond Sun, 11 Feb 2024 00:25:51 +0000 https://virtualsportsassociation.com/what-we-believe-copy/

There is another, deeper, way to describe Democratic Sport: Intentional Family [IF].

That term has been used in the past to describe groups of people who are not traditionally “related,” but decide to come together with social bonds like what we ideally think of as “family.”

We say ideally because the modern family is less like that ideal today than ever.

The family unit has long been imagined – and for many for a long time lived – as the ideal, supportive, integrated social unit. It had only birth as its entrance requirement and death as its cancellation. And it was the core element of individual meaning in society. When all other relationships or affiliations failed, one was always a father, a mother, a husband, a wife, a daughter, or a son… and those roles meant something important.

Those things are no longer true for more and more people every day. The family is disintegrating,  and social data confirm that disintegration.

More important, family has been the most powerful integrative element in society.

Every other integrative element has always been less so, including work, school, faith, sports affiliation, and now, in the modern world, media and information sources and technology-driven social networks.

They are also disintegrating, and at faster rates than family.

These integrative social elements are falling apart because of the dissolution of entrance and cancellation requirements, like birth and death for families. 

Those requirements have been dissolving for years because their common foundations have eroded.

Just as we once got our information about and confirmation of reality from common sources, we also defined our roles in society around our long-term work. Neither of those social integrations are functional now.

Just as our faiths once united us in at least a shared sense of the divine [even if those “divines” differed], we also shared common emotional cause through affiliations with sports teams [on which we never remotely had a chance to play ourselves]. These affiliations too are falling apart.

And the tech-based social networking that was supposed to unite us in universal connection has blown us all apart into a million social fragments.

It is no surprise, then, that the rising malaise of the times is the ironic epidemic of loneliness in our hyper-connected society.

The good news is that all of these disintegrations are about to be melted away by the annealing fire of AI.

It will make superfluous most of the divisions that support our fragmentation today.

Work, of course, will itself become superfluous for most people as AI replaces human ingenuity and operational skill.

The same will apply for schools, which will no longer be preparations for vocational combat, but human gymnasiums of the mind.

And conventional sport, which has always been occupied by the tiniest of human minorities, will remain as spectacle but will fade beside the active participation of the world’s majority in their own teams, leagues, and families of athletic accomplishment [and income]: Democratic Sport.

People will still want and need something uniquely and avowedly human to share, to relate individuals to each other and to groups that have a common purpose.

We believe that common purpose will, for most people, be athletic competition: the joint, shared effort to accomplish a goal, arrayed against other humans in a kind of physical recreation with meaning: competitive victory.

However…

The focus of traditional and conventional competition has always been on the result: winning or losing. First and longest ago, because the winner won the spoils of victory, whether it was land or food or money or whatever was in sufficiently short supply to engender conflict. Some method was needed to rationally distribute the “spoils.”

The first competitions, in this light, were wars… battles over limited resources. When “sport’ emerged, it was a metaphor for war: a battle over the spoils.

It was no coincidence that the spoils of war were replicated in sports as the gold medals of victory. How many have actually wondered why the reward for winning a social, non-violent competition needed to be another metaphor for the spoils of war?

None of these results will be necessary in the not-distant future, when “spoils” themselves become superfluous in a society of plenty.

History’s sport was necessarily focused on the RESULT of the competition: who won and took the spoils.

Future’s sport – Democratic Sport – will be focused not on the result but on the PROCESS of competition: the marshaling of resources and cooperation to compete effectively: the making and management of teams… teams that are fundamentally differently constituted and managed than those of yore.

Our teams will be more like FAMILIES… with no entrance requirements and no dismissals.

In traditional families, the new entrant – the baby – has no choice. In our teams/families, the new entrant will have total and arbitrary choice, to join any team/family in the world and to join multiple families if they are not competitive opponents.

Those teams will span the globe, and cross every boundary of what today is difference and social fragmentation.

The social need for conflict – in work, in school, in families – will be low, but the natural human need for engagement in common causes will still be high.

Democratic Sport, and our global Intentional Family, will serve that need… for everyone.


The Future is Now.

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Democratic Sport https://virtualsportsassociation.com/democratic-sport/ https://virtualsportsassociation.com/democratic-sport/#respond Wed, 13 Sep 2023 16:05:11 +0000 https://virtualsportsassociation.com/what-is-real-virtual-sport-copy/

For your convenience, you will find a five minute text summary of Democratic Sport HERE.

This slide is our story: to save the world – starting with kids – from the Old World of sport, going through existing institutions and organizations, like schools, and from there to any group of people in the world, EVERYWHERE.

Conventional sport teams are by definition limited in size and diversity, which is why the competition begins just to “make the team.”

FOR VIDEO [1:08] CLICK HERE.

All the worst and the best motivated efforts to fix this problem are failing miserably, because the underlying dysfunction is unchanged: the system REQUIRES that most players LOSE or be otherwise EXCLUDED. It is a brutal, Darwinian pyramid, which renders even the most sincere and well-funded efforts “lipstick on a pig.”

Every sport fan in the world would love to play professionally, if they had the talent and the time, which the vast majority do not. Neither do the vast majority of athletes who try their hearts out to make the professional ranks. This has been true since the dawn of sport thousands of years ago.

Amazon Web Services [AWS] and the Nintendo Wii were each revolutions in their different domains.
AWS opened up data storage and computing services from limited, discrete capacity blocks to unlimited streams of data storage and computing capacity, creating a kind of Information Management Power Grid. Then, they broadened access and reduced costs, so that not only the largest enterprises could participate, but so could almost any sized entity. They dominated cloud computing then, and they do so now.
The Nintendo Wii combined low cost technology with engaging gameplay and the first commercial connection of the digital and the athletic to create a player experience that took the game console world by storm. Their missing element was serious competition, which reduced it to an initially addictive, but eventually boring arcade distraction, except for the senior facility players who decided to establish competition and play today with the same enthusiasm as when it was announced in 2006.
Like AWS, Sport:Next will break the barriers to participation caused by limited team size, and enable anyone to seriously play by adding EFFORT to their score. And, like the Wii, we combine the digital with the athletic, but in a way that enables robust, rigorous competition.
We are creating a new, compelling world of sport for EVERYONE.

The Nintendo Wii sold over 101 million units, driven largely by the success of Wii Sports, led by Wii Tennis.

This also means that ANY player can meaningfully contribute to their team’s/tribe’s success by playing well and playing HARD. Their EFFORT literally counts in the team/tribe score. So, no player is left behind… EVERYONE gets to play and make a difference.

None of this could exist without Virtual Reality and Artificial Intelligence.

VR and AI now make the impossible possible. For the first time, ANYONE can become a professional player by simply selecting a team/tribe… and PLAYING… in their house. Democratic Sport closes the gap for everyone, and opens the field for anyone.

Sport:Next Tribes are teams of unlimited size. ANYONE can join and play… and make a difference. Through the miracles of VR and AI, dozens, hundreds, and thousands of people can play on a tribe, and have their contributions COUNT.

A Sport:Next Tribe can also be as few as three people. The Sport:Next Algorithm makes competition between dissimilar sized teams fair for everyone. Further, the composition of tribes can be determined by the players themselves, so affinity rules.

Simply put, Racket:Next is an absolutely amazing game, period. Which is why TWO global IOC-recognized International Federations have endorsed it, and Racquetball has authorized it as its OFFICIAL electronic sport. This game, combined with the patent pending Sport:Next System, will redefine global sport for millions.

FOR VIDEO [3:05] CLICK HERE.

All Sport:Next Democratic Sport players have ALL their scores automatically posted to whatever levels of the game they choose, from their neighborhood to the pros and world sports., including The Summit, our “Olympics.”

This illustrates how the Sport:Next System manages the score between an unlimited teams of different sizes, and includes the critical dimension of EFFORT [calories burned] in the actual score. And all play is SOLO, so scheduling is easy and convenient for everyone. No competition system has ever done these things before.

Diana has selected a wide range of Leaderboards on which she wants all her scores tracked and displayed, from her family to her professional team, the San Francisco Shield. Her rank varies depending on the competitiveness of the play environment, but there is always a ‘Board on which Diana can shine.

This slide explains itself: 24 hour, seven day a week Personal Support. What this slide cannot show is how incredibly professional, effective, and for lack of a better word, HUMAN this will be.

Beyond recognition and support, every player has the chance to generate income through Democratic Sport play. The Giving:Next System attracts sponsors, advertisers, and charitable contributors to the Giving:Next Fund. All of which give players another reason to play: to become a paid professional.

These conventional sports costs are VERY conservative compared to what people are actually paying. Most kids need to register to play, but if yours do not, the other costs will more than compensate. And remember, our total costs include VR equipment and the game ONLY in the first year, IF the player does not already have a Quest 2 and Racket:Next, the game.
All following years will be only $100, whereas the other sports INCREASE from year to year. The Quest will last for years, and newer ones will only decrease in cost.

 

This is where the rubber meets the road: comparative cost, and we dominate. We do so first because our cost is dramatically lower. Our yearly cost for everything, including our preferred VR headset [Meta Quest 2], the game, Racket:Next, and the Sport:Next 365 Season Pass is far lower than any conventional sport yearly cost.
On this point, keep in mind that over 350 thousand people ALREADY have a VR headset and Racket:Next, so they only need the $100/year Season Pass.
Beyond cost, however, is the fact that we offer FAR, FAR more than does conventional sport to every player in our System.

We can be in profit in the first year, driving toward an entry market TAM of $4 billion in the U.S. alone.
And this is only the entry point on our way to $400 billion worldwide.
And we do not need to WAIT for Artificial General Intelligence to arrive. There is enough AI power TODAY to get this system going.
In fact, we want to be fully positioned and ready when AGI makes itself felt in world society. We will be a ready answer to the challenge of MEANING, as the world changes all around us.

FOR VIDEO [3:07] CLICK HERE.

The second major phase of our story: to fan out from education to every place and organization, because we can establish free-floating teams and leagues, anywhere and EVERYWHERE.

We will eventually [in less than ten years] be in the middle of the New Society that Artificial Super Intelligence will create. We will be one of the core providers of meaning – and income – for billions of people.

The day will come soon that we will see magazine covers like this:

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Relativity https://virtualsportsassociation.com/relativity/ https://virtualsportsassociation.com/relativity/#respond Fri, 28 Jul 2023 17:26:45 +0000 https://virtualsportsassociation.com/?p=5017

COMING… A NEW Way to Play.

To stay in the loop… CLICK HERE.

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SPREAD THE WORD. https://virtualsportsassociation.com/spread-the-word/ https://virtualsportsassociation.com/spread-the-word/#respond Mon, 23 Jan 2023 17:35:22 +0000 https://virtualsportsassociation.com/what-we-believe-copy/

We are creating a whole new world of sport. To do this properly, we must build on old things and create many new things.

Which means that there is plenty of room for confusion and misunderstanding.

In our old world, even the word “sport” itself has become confused and confusing.

We recently heard an “esport” player asked: “Is esports really sport?”

His response: “No… of course not… that’s why we call it esport!”

And he was completely sincere.

In a world like this, we need to make everything that we can as clear as we can, even if takes time and lots of words and images.

We have done this for “sport” HERE.

This is what we have begun to do for everything else on our SPREAD THE WORD page, which is posted on our Racket:Next website, because that’s where it all began.

If you want to be a part of this revolution… go there and DIG IN.

And to help others… SPREAD THE WORD.


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PICO Sports – Draft Introduction Video https://virtualsportsassociation.com/pico-sports-introduction-video-1a/ https://virtualsportsassociation.com/pico-sports-introduction-video-1a/#respond Mon, 28 Nov 2022 05:02:35 +0000 https://virtualsportsassociation.com/what-is-real-virtual-sport-copy/

This unlisted video is a rough draft of a possible introduction to the PICO Sports initiative.

We have an opportunity to do for the PICO 4 what Wii Sports did for the Nintendo Wii.

Please see our Proposal Deck for more.

Our Proposal is HERE.

Thank you for your consideration.

Victor Bond

CEO

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Video Briefing https://virtualsportsassociation.com/cecily/ https://virtualsportsassociation.com/cecily/#respond Thu, 17 Nov 2022 20:44:36 +0000 https://virtualsportsassociation.com/racketnx-competition-play-guide-copy/

CLICK TO EXPAND

There is so much to learn about what we are doing.

This quick video briefing is designed to provide an idea of what we are doing, and why it is so important.

I will introduce each video, but, as you will see, they pretty much explain themselves, especially in context of the others.

We have produced every video here except the last one [“The Metaverse is NOT collapsing.”].

This is a one minute introduction to our prime VR game: Racket:Next.

Racket: Next is an advanced virtual racquet sport platform, which is the very definition of non-violent, athletic electronic sport.

There are three broad modes of play, all of which are designed for competition: Arcade, Solo, and Multi-Player.

Solo and Multi-Player, however, are the modes on which we will build a new sport.

This year, we were invited to participate at the World Virtual Games, which is a quadrennial event that takes place one year after each Olympic Games and includes those International Sport Federations that are not yet included in the Olympic Games.

It’s a VERY big event, with thousands of athletes and spectators. It is held all over the world, and for the second time was in the U.S. this year in July in Birmingham, Alabama.

This three minute video features a six foot tall German volleyball player, named Luisa, who had never played ANY racquet sport before. The voice you hear on the video is mine.

This three minute video describes the fundamental shift that is taking place in racquet sport and will take place in all sports that can function in the Metaverse.

The image below the video illustrates what we call the “Metaverse Membrane,” which describes the fact that many conventional sports will actually NOT function at all in the Metaverse.

CLICK TO EXPAND

There is a great deal of confusion in the terminology about “Sports.” We made this two minute video to clarify things.

We actually have a chance to participate in the Olympic Games, as soon as in Paris in 2024 as a demonstration sport.

We made this three and a half minute video to describe the dynamics that can take us there.

There is a lot of talk these days about the “Metaverse.” This longer video addresses that talk.

Much of that talk is skeptical, driven in large part by the troubles that the former Facebook – now named Meta – is going through, with declining values and major layoffs.

I have always disagreed with this skepticism.

This 16 and 1/2 minute video [it’s worth it], published by another producer this morning, describes what I feel: that the Metaverse is a real thing that is going to be HUGE in our lives before too long.

What’s important about this video is that it’s true, and more important, that this is finally being communicated so effectively.

Simply put, more people are GETTING IT.

We always have.

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Pico 4 Use and Safety Guidance https://virtualsportsassociation.com/pico-4-use-and-safety-guide/ https://virtualsportsassociation.com/pico-4-use-and-safety-guide/#respond Mon, 07 Nov 2022 21:07:23 +0000 https://virtualsportsassociation.com/oculus-quest-use-and-safety-guide-copy/

Please review ALL of this information before playing or demonstrating virtual sport on the Pico 4. Also read and consult the official Pico 4 User Manual, included with your device.

This is particularly important because virtual sport is highly vigorous and athletic, and can – and for competition must – be played inside RoomSpace: a two meter [about six feet] diameter circle:

It is also important for kids under 13 years. Play for them must be strictly limited to sport play, and managed and supervised by adults.

They must be specifically monitored in the following ways, to ensure that:

They are in a well-defined and safe play area, well away from furniture, traffic, small children and pets, and walls or drop-offs.

Their playing surface is free of obstacles or imperfections [like cords or gathered rugs or carpets or fluid] on which they may trip, slip, or become entangled.

They do not play more than 20-30 minutes at a time, which will be somewhat naturally limited by the exertion necessary to play.

They do not view virtual reality content other than the specified virtual sport game[s].

They wear their normal visual correction[s] if they use them, including their glasses.

Their motion controllers are securely tethered to their wrists.

They not play at all if they wear any corrective or therapeutic device that may hinder their balance or free movement.

The player’s comfort is regularly and consistently monitored, and that play is suspended or ended if any discomfort whatever results from play.

In a 2017 statement, the American Academy of Ophthalmology argued that “there is no reason to be concerned that VR headsets will damage eye development, health or function.” The organization also contends that while age limitations may make sense for content, the technology poses no known threat to eyes.

Have FUN… and BE SAFE!

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PICO 4 Set-Up Guide https://virtualsportsassociation.com/pico-4-set-up-guide/ https://virtualsportsassociation.com/pico-4-set-up-guide/#respond Mon, 07 Nov 2022 20:25:58 +0000 https://virtualsportsassociation.com/oculus-quest-set-up-guide-copy/

The Pico 4 is actually easy to set up and use IF you review the information that we provide here. Save yourself time and headaches… read through the text and watch the videos before you free-lance it.

First, watch this great orientation and set-up video, which tells and shows you how to do almost everything.


Next… here’s how you can buy Pico 4 Games, like Racket:Next.

You actually buy and install all software from INSIDE VR on your Pico 4 Home room, using your actual headset.

Look in “New Apps to Try Out” OR “Store”

Racket: Next should appear there. You simply click “Download”

As you will have set up your account already, you’ll just click on it with your motion controller “trigger” button and install it instantly.

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